Cryogenic fire — the visual paradox of thermal extremes.
High Energy

martin - ice flames

martin

Cryogenic fire — the visual paradox of thermal extremes.

Ice flames is a deliberate contradiction: a fire simulation rendered in the palette of deep blue cold. The base shader is a combustion-style particle system, but every warm tone has been replaced with electric blue-white. The effect under heavy bass is genuinely startling — cold light that detonates.

fireblueparticlebassthermalcontrast
Artist
martin
Category
High Energy
Engine
Butterchurn / MilkDrop
Runs in
Browser · Zero install
High Energy

Big movement, heavier contrast, and more attack. These presets feel most alive when the track is pushing forward and the visuals need to hit back.

Sharper impact, harder beats, reactive pulses, and more aggression.

How it works

Audio-reactive shaders, running entirely in your browser.

Upload any audio

Drag in a local file, connect a mic, stream a radio URL, or use one of the included sample tracks.

Real-time analysis

The Web Audio API analyses frequency content, amplitude, and transients at up to 60 fps, all without leaving your tab.

Shader renders the result

Butterchurn translates that data into GLSL shader parameters. martin - ice flames maps those parameters into its own visual language.

See martin - ice flames respond to your music.

No account. No install. Works in any modern browser with WebGL2 support.

Open visualizer with this preset