Chromatic paint flooding the frame in real time with every beat.
Liquid Light

Zylot - Paint Spill (Music Reactive Paint Mix)

Zylot

Chromatic paint flooding the frame in real time with every beat.

Zylot's paint spill treats the visualizer surface as an infinite canvas and audio beats as paint-drops falling from above. Each drop spreads outward according to surface tension simulation, and the color is frequency-mapped: bass events produce deep reds, mids produce greens, and highs produce violets. The longer it runs, the richer the canvas becomes.

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Artist
Zylot
Category
Liquid Light
Engine
Butterchurn / MilkDrop
Runs in
Browser · Zero install
Liquid Light

Blob worlds, molten textures, mindblob-style surfaces, and drifting chemistry. A richer, more analog-feeling lane for silky audio-reactive scenes.

Organic glow, paint, blobs, magma, and soft flow.

How it works

Audio-reactive shaders, running entirely in your browser.

Upload any audio

Drag in a local file, connect a mic, stream a radio URL, or use one of the included sample tracks.

Real-time analysis

The Web Audio API analyses frequency content, amplitude, and transients at up to 60 fps, all without leaving your tab.

Shader renders the result

Butterchurn translates that data into GLSL shader parameters. Zylot - Paint Spill (Music Reactive Paint Mix) maps those parameters into its own visual language.

See Zylot - Paint Spill (Music Reactive Paint Mix) respond to your music.

No account. No install. Works in any modern browser with WebGL2 support.

Open visualizer with this preset