
martin
An infinite floor of reflective black tiles tracking your music.
Martin built a physically-based tile reflection system and wired the surface properties to audio. The tiles reflect a procedurally-generated scene above them, and audio amplitude controls the reflection roughness — at low volumes the surface is mirror-flat, at high volumes it breaks into diffuse shimmer. Architectural, precise, and deeply satisfying.
Cleaner lines, surface work, and deliberate patterning. These are the presets that feel architectural rather than painterly.
Glowsticks, oscilloscopes, prisms, cubes, and hard edges.
Upload any audio
Drag in a local file, connect a mic, stream a radio URL, or use one of the included sample tracks.
Real-time analysis
The Web Audio API analyses frequency content, amplitude, and transients at up to 60 fps, all without leaving your tab.
Shader renders the result
Butterchurn translates that data into GLSL shader parameters. martin - reflections on black tiles maps those parameters into its own visual language.
See martin - reflections on black tiles respond to your music.
No account. No install. Works in any modern browser with WebGL2 support.
Open visualizer with this preset
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